Ciudades Saludables
Short Description
This project develops, tests and deploys the Healthy Cities information system comprised of efficient and interoperable backend services beyond today’s search engines, and intelligent frontend or client-based services beyond complex user interfaces and adapting new participatory tools and mobile devices. The system will provide access, fusion, integration and data correlation so that key information can be more readily available for just-in-time services and change detection and pattern and complex events recognition. The data to support this system come from both top-down official sources and bottom-up crowdsourced data. The system is designed to exploit these data and to offer tools to generate information to help make urban living healthier. Case studies and demonstrations for the project include major urban and environment impacts on health.
Publications
Castellote, Jesús; Huerta-Guijarro, Joaquín; Pescador, Javier; Brown, Michael Towns Conquer: A Gamified application to collect geographical names (vernacular names/toponyms). Inproceedings In: Agile 2013: 16th AGILE Conference on Geographic Information Science, Geographic Information Science at the Heart of Europe. Leuven, 14-17 May 2013, 2013. @inproceedings{Castellote2013, title = {Towns Conquer: A Gamified application to collect geographical names (vernacular names/toponyms).}, author = { Jesús Castellote and Joaquín Huerta-Guijarro and Javier Pescador and Michael Brown}, url = {http://hdl.handle.net/10234/159979}, year = {2013}, date = {2013-01-01}, booktitle = {Agile 2013: 16th AGILE Conference on Geographic Information Science, Geographic Information Science at the Heart of Europe. Leuven, 14-17 May 2013}, abstract = {The traditional model for geospatial crowd sourcing asks the public to use their free time collecting geospatial data for no obvious reward. This model has shown to work very well on projects such as Open Street Map, but comes with some clear disadvantages such as reliance on small communities of ‘Neo-geographers' and variability in quality and content of collected data. This project aims at tackling these problems by providing alternative motivation specifically a smartphone based computer game service. Geographical names (vernacular names/ toponyms) have been identified as potential targets as they are difficult to collect on a large scale and easy to collect locally, thus ideal for crowd sourcing. The data set will be a toponyms database provided by the Spanish National Geographic Institute (IGN Spain). A location based game is targeted as it is easy to guide data collection with in-game rewards (prizes, points, badges etc.). Android is chosen for its accessible API and wide use.}, keywords = {}, pubstate = {published}, tppubtype = {inproceedings} } The traditional model for geospatial crowd sourcing asks the public to use their free time collecting geospatial data for no obvious reward. This model has shown to work very well on projects such as Open Street Map, but comes with some clear disadvantages such as reliance on small communities of ‘Neo-geographers' and variability in quality and content of collected data. This project aims at tackling these problems by providing alternative motivation specifically a smartphone based computer game service. Geographical names (vernacular names/ toponyms) have been identified as potential targets as they are difficult to collect on a large scale and easy to collect locally, thus ideal for crowd sourcing. The data set will be a toponyms database provided by the Spanish National Geographic Institute (IGN Spain). A location based game is targeted as it is easy to guide data collection with in-game rewards (prizes, points, badges etc.). Android is chosen for its accessible API and wide use. |
IP / Technical contact: Joaquín Huerta (huerta@uji.es)