2024
Gómez-Cambronero, Águeda; Mann, Anna-Lisa; Mira, Adriana; Doherty, Gavin; Casteleyn, Sven
Smartphone-based serious games for mental health: a scoping review Journal Article
In: Multimedia Tools and Applications, vol. 83, pp. 84047–84094, 2024, ISSN: 1573-7721.
Abstract | Links | BibTeX | Tags: mental health, serious games, symptoms, Systematic mapping
@article{GomezCambronero2024a,
title = {Smartphone-based serious games for mental health: a scoping review},
author = {Águeda Gómez-Cambronero and Anna-Lisa Mann and Adriana Mira and Gavin Doherty and Sven Casteleyn},
doi = {https://doi.org/10.1007/s11042-024-18971-w},
issn = {1573-7721},
year = {2024},
date = {2024-04-01},
urldate = {2024-04-01},
journal = {Multimedia Tools and Applications},
volume = {83},
pages = {84047–84094},
abstract = {The use of smartphone-based Serious Games in mental health care is an emerging and promising research field. Combining the intrinsic characteristics of games (e.g., interactiveness, immersiveness, playfulness, user-tailoring and engaging nature) with the capabilities of smartphones (e.g., versatility, ubiquitous connectivity, built-in sensors and anywhere–anytime nature) yields great potential to deliver innovative psychological treatments, which are engaging, effective, fun and always available. This article presents a scoping review, based on the PRISMA (scoping review extension) guidelines, of the field of smartphone-based serious games for mental health care. The review combines an analysis of the technical characteristics, including game design, smartphone and game-specific features, with psychological dimensions, including type and purpose of use, underlying psychological frameworks and strategies. It also explores the integration of psychological features into Serious Games and summarizes the findings of evaluations performed. A systematic search identified 40 smartphone-based Serious Games for mental health care. The majority consist of standalone and self-administrable interventions, applying a myriad of psychological strategies to address a wide range of psychological symptoms and disorders. The findings explore the potential of Serious Games as treatments and for enhancing patient engagement; we conclude by proposing several avenues for future research in order to identify best practices and success factors.},
keywords = {mental health, serious games, symptoms, Systematic mapping},
pubstate = {published},
tppubtype = {article}
}
2016
Granell-Canut, Carlos; Ostermann, Frank O.
Beyond data collection: Objectives and methods of research using VGI and geo-social media for disaster management Journal Article
In: Computers, Environment and Urban Systems, pp. in press, 2016, ISSN: 0198-9715, (IF: 2.659 - 23/105 (Q1) Environmental Studies 2.659 - 13/79 (Q1) Geography ).
Abstract | Links | BibTeX | Tags: crowdsourcing, data analysis methods, Disaster management, Geo-social media, RyC-Granell, Systematic mapping, VGI
@article{GranellCanut2016a,
title = {Beyond data collection: Objectives and methods of research using VGI and geo-social media for disaster management},
author = { Carlos Granell-Canut and Frank O. Ostermann},
url = {http://dx.doi.org/10.1016/j.compenvurbsys.2016.01.006},
doi = {10.1016/j.compenvurbsys.2016.01.006},
issn = {0198-9715},
year = {2016},
date = {2016-01-01},
journal = {Computers, Environment and Urban Systems},
pages = {in press},
publisher = {Elsevier Ltd},
abstract = {This paper investigates research using VGI and geo-social media in the disaster management context. Relying on the method of systematic mapping, it develops a classification schema that captures three levels of main category, focus, and intended use, and analyzes the relationships with the employed data sources and analysis methods. It focuses the scope to the pioneering field of disaster management, but the described approach and the developed classification schema are easily adaptable to different application domains or future developments. The results show that a hypothesized consolidation of research, characterized through the building of canonical bodies of knowledge and advanced application cases with refined methodology, has not yet happened. The majority of the studies investigate the challenges and potential solutions of data handling, with fewer studies focusing on socio-technological issues or advanced applications. This trend is currently showing no sign of change, highlighting that VGI research is still very much technology-driven as opposed to theory- or application-driven. From the results of the systematic mapping study, the authors formulate and discuss several research objectives for future work, which could lead to a stronger, more theory-driven treatment of the topic VGI in GIScience.},
note = {IF: 2.659 - 23/105 (Q1) Environmental Studies
2.659 - 13/79 (Q1) Geography
},
keywords = {crowdsourcing, data analysis methods, Disaster management, Geo-social media, RyC-Granell, Systematic mapping, VGI},
pubstate = {published},
tppubtype = {article}
}