2016
Pajarito-Grajales, Diego; Gould, Michael; Miralles-Tena, Ignacio; Frías-Garrido, David; Monfort-Muriach, Aida
A biking geo-game to gather commuting data Proceedings Article
In: 3rd AGILE 2016 pre-conference workshop Geogames and geoplay. AGILE 2016, Helsinki, June 14-17., 2016.
Abstract | Links | BibTeX | Tags: Biking, GEO-C, geogames, Smart Cities, urban mobility
@inproceedings{PajaritoGrajales2016,
title = {A biking geo-game to gather commuting data},
author = { Diego Pajarito-Grajales and Michael Gould and Ignacio Miralles-Tena and David Frías-Garrido and Aida Monfort-Muriach},
url = {http://www.geogames-team.org/agile2016/submissions/Pajarito_et_al_Biking.pdf},
year = {2016},
date = {2016-01-01},
booktitle = {3rd AGILE 2016 pre-conference workshop Geogames and geoplay. AGILE 2016, Helsinki, June 14-17.},
abstract = {Urban bicycling is seen as a reliable and environmentally friendly alternative for commuting. Governments are improving biking infrastructure and promoting usage while they highlight its health benefits and zero emission operations. There are interesting questions related to differences between infrastructure planning and citizens' adoption and usage, and the differences between plans and usage analysis making them incomparable because they follow different methodologies or spatial representation is missing. Better data collection and analysis tools are needed to improve comprehension of urban biking, and geospatial technologies and mobile devices would help to identify such differences and would help both city planners and urban bikers to optimize trips. This documents contains a geo-game proposal that uses virtual resources or gems as game instruments to be be relocated. Players join teams and use bikes to “carry” them around the city to win; meanwhile data from mobile devices is collected to understand paths and players' displacements. Generated datasets will be also used to understand bike usage patterns and provide a new platform to engage citizens with data production and validation using gamified tools.},
keywords = {Biking, GEO-C, geogames, Smart Cities, urban mobility},
pubstate = {published},
tppubtype = {inproceedings}
}
Urban bicycling is seen as a reliable and environmentally friendly alternative for commuting. Governments are improving biking infrastructure and promoting usage while they highlight its health benefits and zero emission operations. There are interesting questions related to differences between infrastructure planning and citizens' adoption and usage, and the differences between plans and usage analysis making them incomparable because they follow different methodologies or spatial representation is missing. Better data collection and analysis tools are needed to improve comprehension of urban biking, and geospatial technologies and mobile devices would help to identify such differences and would help both city planners and urban bikers to optimize trips. This documents contains a geo-game proposal that uses virtual resources or gems as game instruments to be be relocated. Players join teams and use bikes to “carry” them around the city to win; meanwhile data from mobile devices is collected to understand paths and players' displacements. Generated datasets will be also used to understand bike usage patterns and provide a new platform to engage citizens with data production and validation using gamified tools.