2024
Trilles-Oliver, Sergio; Monfort-Muriach, Aida; Cueto-Rubio, Enrique; López-Girona, Carmen; Granell-Canut, Carlos
Sucre4Stem: A K-12 Educational Tool for Integrating Computational Thinking and Programming Across Multidisciplinary Disciplines Journal Article Forthcoming
In: IEEE Transactions on Education, Forthcoming, ISSN: 0018-9359.
Abstract | Links | BibTeX | Tags: education, Internet of things, SUCRE, sucre4kids, sucre4stem
@article{Trilles2024c,
title = {Sucre4Stem: A K-12 Educational Tool for Integrating Computational Thinking and Programming Across Multidisciplinary Disciplines},
author = {Sergio Trilles-Oliver and Aida Monfort-Muriach and Enrique Cueto-Rubio and Carmen López-Girona and Carlos Granell-Canut},
doi = {https://doi.org/10.1109/TE.2024.3422666},
issn = { 0018-9359},
year = {2024},
date = {2024-07-29},
journal = {IEEE Transactions on Education},
abstract = {This article discusses the latest developments of the Sucre4Stem tool, as part of the Sucre initiative, which aims to promote interest in computational thinking and programming skills in K-12 students. The tool follows the Internet of Things approach and consists of two prominent components: 1) SucreCore and 2) SucreCode . SucreCore incorporates an advanced microcontroller packaged in a more compact design and enables wireless connectivity. SucreCode , the block-based visual programming tool, supports two different sets of blocks depending on the education grade, and facilitates wireless communication with SucreCore . At the educational level, Sucre4Stem fosters new group dynamics and encourages students to experiment real-world projects by promoting the “programming to learn” approach to concepts from other disciplines as opposed to the strategy widely applied in schools of “learning to program” in isolation.},
keywords = {education, Internet of things, SUCRE, sucre4kids, sucre4stem},
pubstate = {forthcoming},
tppubtype = {article}
}
2023
Trilles-Oliver, Sergio; Monfort-Muriach, Aida; Lacomba, Diego; Granell-Canut, Carlos
Introducción a los conceptos del pensamiento computacional en educación infantil y primaria con programación tangible Proceedings Article
In: Actas de las Jornadas sobre Enseñanza Universitaria de la Informática (JENUI), pp. 257-260, AENUI, 2023, ISSN: 2531-0607.
Abstract | Links | BibTeX | Tags: Computational thinking, education, SUCRE, sucre4kids
@inproceedings{Trilles2023a,
title = {Introducción a los conceptos del pensamiento computacional en educación infantil y primaria con programación tangible},
author = {Sergio Trilles-Oliver and Aida Monfort-Muriach and Diego Lacomba and Carlos Granell-Canut},
url = {https://aenui.org/actas/pdf/JENUI_2023_032.pdf},
issn = {2531-0607},
year = {2023},
date = {2023-07-05},
booktitle = {Actas de las Jornadas sobre Enseñanza Universitaria de la Informática (JENUI)},
volume = {8},
pages = {257-260},
publisher = {AENUI},
abstract = {The Sucre programme aims to promote computational thinking and programming at each educational stage. After restructuring the programme, the Sucre4Kids initiative is reoriented to early childhood and primary education (between 5 and 10 years). Sucre4Kids introduces the basics of programming with as little friction as possible, dispensing with usual programming devices and instead using tangible elements for programming. The proposed tangible programming strategy is based on the use of cards with pictograms and each card carries a near field communication (NFC) tag that encodes the programming instructions. Students arrange the cards in sequence, representing the logical order of instructions. Depending on which sensors and actuators are wired, the reading of each card produces reactive code, that is, the execution is immediate as soon as a card is read. Sucre4Kids takes advantage of the development carried out within the Sucre programme, adapting a microcontroller with an NFC reader and a small display. The designed prototype includes several game modes in order to work with different computational thinking concepts.},
keywords = {Computational thinking, education, SUCRE, sucre4kids},
pubstate = {published},
tppubtype = {inproceedings}
}
2020
Trilles-Oliver, Sergio; Tortosa, David; Granell-Canut, Carlos
La evolución del proyecto Sucre4Kids mediante el paradigma del Internet de las Cosas Proceedings Article
In: Actas de las Jornadas sobre Enseñanza Universitaria de la Informática (JENUI) Valencia, Spain, Jul 2020, pp. 53-60, 2020, ISSN: 2531-0607.
Abstract | BibTeX | Tags: education, Internet of things, RyC-Granell, SUCRE, sucre4kids, sucre4stem
@inproceedings{Trilles-Oliver2020d,
title = {La evolución del proyecto Sucre4Kids mediante el paradigma del Internet de las Cosas},
author = {Sergio Trilles-Oliver and David Tortosa and Carlos Granell-Canut},
issn = {2531-0607},
year = {2020},
date = {2020-07-09},
booktitle = {Actas de las Jornadas sobre Enseñanza Universitaria de la Informática (JENUI) Valencia, Spain, Jul 2020},
volume = {5},
pages = {53-60},
abstract = {Esta comunicación presenta la evolución tecnológica del proyecto Sucre4Kids, que tiene como objetivo el fomento de las vocaciones científicas, la promoción del pensamiento computacional y la programación en estudiantes preuniversitarios. Tras cuatro años de experiencia contrastada en aulas, se ha redefinido todo el ecosistema del proyecto desde la perspectiva del Internet de las Cosas. En el plano tecnológico, Sucre4Kids propone dos herramientas bien diferenciadas: Sucre-Core y SucreCode. La primera adopta un nuevo diseño más compacto, encapsulando un microcontrolador más avanzado, con soporte para conectividad inalámbrica, y con la capacidad de crear redes en malla. SucreCode, la herramienta de programación visual por bloques, tiene una interfaz renovada y permite actualizaciones sin cables en un SucreCore. En el plano pedagógico, las nuevas características tecnológicas abren la puerta a nuevos tipos de dinámicas y proyectos colaborativos entre grupos de estudiantes. Este mayor grado de interactividad y comunicación, que representaba una limitación en la anterior versión de Sucre4Kids, augura un interés creciente de los estudiantes, tal como hemos observado en las primeras intervenciones en aula.},
keywords = {education, Internet of things, RyC-Granell, SUCRE, sucre4kids, sucre4stem},
pubstate = {published},
tppubtype = {inproceedings}
}
Trilles-Oliver, Sergio; Granell-Canut, Carlos
In: Computer application engineering education, vol. 28, no. 6, pp. 1490-1502, 2020, ISBN: 1099-0542.
Abstract | Links | BibTeX | Tags: computer science, education, SUCRE, sucre4kids
@article{Trilles-Oliver2020e,
title = {Advancing preuniversity students' computational thinking skills through an educational project based on tangible elements and virtual block‐based programming},
author = {Sergio Trilles-Oliver and Carlos Granell-Canut},
doi = {10.1002/cae.22319},
isbn = {1099-0542},
year = {2020},
date = {2020-03-05},
journal = {Computer application engineering education},
volume = {28},
number = {6},
pages = {1490-1502},
abstract = {University students enroling in Science, Technology, Engineering and Mathematics (STEM)‐related studies such as computer science continue to decline, even though worldwide educational policy reports warn about the need for this type of professionals in the immediate future. Promoting computer science studies among preuniversity students seems the most direct solution to reverse this issue. In this context, we present the Sucre4Kids project whose main objectives are to engage young people into computational thinking and programming concepts using tangible elements and social interaction. We apply the Sucre4Kids approach to introductory courses of computational thinking and programming concepts to high‐school students. The main results of the 3‐year intervention in the classroom with 256 high‐school students reached suggest that tangible
elements and social interaction in groups are determining factors in increasing students' motivation to learn to code and to
raise their interest in STEM disciplines},
keywords = {computer science, education, SUCRE, sucre4kids},
pubstate = {published},
tppubtype = {article}
}
elements and social interaction in groups are determining factors in increasing students' motivation to learn to code and to
raise their interest in STEM disciplines
2019
Trilles-Oliver, Sergio; Granell-Canut, Carlos; Aguilar-Moreno, Estefanía
SUCRE4Kids: tres años de experiencia en la incentivación del pensamiento computacional en edades preuniversitarias Book Chapter
In: Fidalgo, Andrés Vaz; Óscar Martínez Bonastre, O. (Eds. ) TICAI 2018: TICs para el Aprendizaje de la Ingeniería (Ed.): pp. 49-56, Universidad de Vigo, Vigo, 2019, ISSN: 978-84-8158-838-5 .
Abstract | BibTeX | Tags: education, SUCRE, sucre4kids
@inbook{Trilles-Oliver2019c,
title = {SUCRE4Kids: tres años de experiencia en la incentivación del pensamiento computacional en edades preuniversitarias},
author = {Sergio Trilles-Oliver and Carlos Granell-Canut and Estefanía Aguilar-Moreno},
editor = {Andrés Vaz Fidalgo and Óscar Martínez Bonastre, O. (Eds.) TICAI 2018: TICs para el Aprendizaje de la Ingeniería
},
issn = {978-84-8158-838-5 },
year = {2019},
date = {2019-07-08},
pages = {49-56},
publisher = {Universidad de Vigo},
address = {Vigo},
abstract = {This chapter presents the results obtained during the three years of the SUCRE4Kids project, whose main objectives are the promotion of scientific vocations, the promotion of computational thinking and programming in high school students and Vocational Education and Training students. SUCRE4Kids combines the use of smart devices and electronic
components with visual programming for the consecution of real projects. Far from being an individual activity, as in most educational initiatives related to programming learning, the novelty lies in the introduction of social aspects and tangible interaction in sessions with students. During these three years the project has directly reached more than 250 students, who have directly used the tool, and over 4000 students who have heard about it through participation in fa},
keywords = {education, SUCRE, sucre4kids},
pubstate = {published},
tppubtype = {inbook}
}
components with visual programming for the consecution of real projects. Far from being an individual activity, as in most educational initiatives related to programming learning, the novelty lies in the introduction of social aspects and tangible interaction in sessions with students. During these three years the project has directly reached more than 250 students, who have directly used the tool, and over 4000 students who have heard about it through participation in fa
2018
Granell-Canut, Carlos; Trilles-Oliver, Sergio
El proyecto SUCRE4Kids: una iniciativa de hardware y software libre para la introducción a la programación Journal Article
In: Novática, no. 240, 2018, ISBN: 2444-6629.
Abstract | Links | BibTeX | Tags: education, RyC-Granell, SUCRE, sucre4kids
@article{Granell-Canut2018c,
title = {El proyecto SUCRE4Kids: una iniciativa de hardware y software libre para la introducción a la programación},
author = {Carlos Granell-Canut and Sergio Trilles-Oliver},
url = {https://www.novatica.es/el-proyecto-sucre4kids-una-iniciativa-de-hardware-y-software-libre-para-la-introduccion-a-la-programacion/},
isbn = {2444-6629},
year = {2018},
date = {2018-11-13},
journal = {Novática},
number = {240},
abstract = {SUCRE4Kids es un proyecto que intenta fomentar la curiosidad y la vocación científica, el pensamiento computacional y la programación en el alumnado de educación secundaria, ciclos formativos y bachillerato. Enmarcado dentro de las competencias STEM, SUCRE4Kids combina el uso de dispositivos inteligentes y componentes electrónicos con la programación visual basada en bloques para la realización de proyectos reales. El maletín de componentes SUCREKit incluye los diferentes dispositivos hardware (microcontrolador, sensores y actuadores) que se ensamblan para dar forma a los proyectos propuestos. La programación del montaje hardware se realiza mediante una herramienta de programación visual basada en bloques, donde cada bloque identifica conceptos de computación y los dispositivos electrónicos del maletín, para así dar funcionalidad al montaje y resolver el proyecto},
keywords = {education, RyC-Granell, SUCRE, sucre4kids},
pubstate = {published},
tppubtype = {article}
}
Trilles-Oliver, Sergio; Granell-Canut, Carlos
SUCRE4Kids: El fomento del pensamiento computacional a través de la interacción social y tangible Proceedings Article
In: XXIV Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI 2018), jenui, 2018.
BibTeX | Tags: Conference, SUCRE, sucre4kids
@inproceedings{Trilles-Oliver2018b,
title = {SUCRE4Kids: El fomento del pensamiento computacional a través de la interacción social y tangible},
author = {Sergio Trilles-Oliver and Carlos Granell-Canut},
year = {2018},
date = {2018-01-01},
booktitle = {XXIV Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI 2018)},
publisher = {jenui},
keywords = {Conference, SUCRE, sucre4kids},
pubstate = {published},
tppubtype = {inproceedings}
}