2016
Miralles-Tena, Ignacio; Granell-Canut, Carlos; Huerta-Guijarro, Joaquín
Ubiquitous Computing and Ambient Intelligence: 10th International Conference, UCAmI 2016, San Bartolom{'e} de Tirajana, Gran Canaria, Spain, November 29 -- December 2, 2016, Part II, Springer International Publishing, Cham, 2016, ISBN: 978-3-319-48799-1.
Abstract | Links | BibTeX | Tags: Built environment, geogames, Physical activity, Playability index, Playable cities, Technological framework
@conference{Miralles2016,
title = {Playability Index, Built Environment and Geo-Games Technology to Promoting Physical Activity in Urban Areas},
author = {Ignacio Miralles-Tena and Carlos Granell-Canut and Joaquín Huerta-Guijarro},
editor = {García Carmelo R and Caballero-Gil Pino and Burmester Mike and Quesada-Arencibia Alexis },
url = {http://dx.doi.org/10.1007/978-3-319-48799-1_48
http://link.springer.com/book/10.1007/978-3-319-48799-1},
doi = {10.1007/978-3-319-48799-1_48},
isbn = {978-3-319-48799-1},
year = {2016},
date = {2016-11-03},
booktitle = {Ubiquitous Computing and Ambient Intelligence: 10th International Conference, UCAmI 2016, San Bartolom{'e} de Tirajana, Gran Canaria, Spain, November 29 -- December 2, 2016, Part II},
pages = {437-444},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {The natural and built environment has an impact on the amount of daily physical activity that people do, being less than the minimum recommended by international organizations. However, some characteristics of the environment may incentive physical activity more than others. While technological advances in geospatial information can be regarded as powerful enablers to identify and analyse these main features of the built environment, there is still a large gap between health-related professionals and the proper use of such technologies to address the prevalence of physical inactivity. This paper presents the research plan being conducted for a doctoral thesis with two major objectives: to identify a Playability Index that gives insights about how friendly is a city from the perspective of physical activity, and to develop a technological framework that eases the development of software-driven, effective interventions for promoting physical activity for young people in urban areas.},
keywords = {Built environment, geogames, Physical activity, Playability index, Playable cities, Technological framework},
pubstate = {published},
tppubtype = {conference}
}
The natural and built environment has an impact on the amount of daily physical activity that people do, being less than the minimum recommended by international organizations. However, some characteristics of the environment may incentive physical activity more than others. While technological advances in geospatial information can be regarded as powerful enablers to identify and analyse these main features of the built environment, there is still a large gap between health-related professionals and the proper use of such technologies to address the prevalence of physical inactivity. This paper presents the research plan being conducted for a doctoral thesis with two major objectives: to identify a Playability Index that gives insights about how friendly is a city from the perspective of physical activity, and to develop a technological framework that eases the development of software-driven, effective interventions for promoting physical activity for young people in urban areas.