Joint Doctorate in Geoinformatics: Enabling Open Cities
Short Description
GEOTEC is one of three partners organising the Joint Doctorate “Geoinformatics: Enabling Open Cities (GEO-C)”, funded under the EU Marie Curie International Training Networks (ITN) program, European Joint Doctorates (EJD). GEO-C aims to contribute methods and tools to realise smart and open cities, in which all groups of society can participate on all levels and benefit in many ways. Complementary strands of research in GEO-C (participation, data analysis & fusion, services) will lead to an improved understanding of how to build open cities and will produce a prototypical open city toolkit. With a budget of over 3’5 million EURO, Geo-C provides 15 Phd students (5 in Spain, 5 in Portugal, 5 in Germany) the opportunity to do research and advance the state of the art in smart and open cities.
GEOTEC’s contribution
The main contribution is the Open City Toolkit (OCT), that it is envisioned as an integrated, open source software empowering citizens, providing them with analytical tools and citizen-centric services in the context of a smart city. It is incorporating the results of the various research lines within the GEO-C phd students. It is designed to keep all the resulting resources (i.e., data, processes, services, guidelines, standards, ontologies, and models) along with utilities, tools and applications that make use of these resources
Publications
Pajarito-Grajales, Diego Fabián; Gould, Michael Smart Mobility, the Role of Mobile Games Conference Proceedings of the Joint Conference on Serious Games, 10622 , Springer, Cham, chame, 2017, ISBN: 978-3-319-70110-3. @conference{pajarito2017, title = {Smart Mobility, the Role of Mobile Games}, author = {Diego Fabián Pajarito-Grajales and Michael Gould }, editor = {Mariano Alcañiz and Stefan Göbel and Minhua Ma and Manuel Fradinho Oliveira and Jannicke Baalsrud Hauge and Tim Marsh }, url = {https://link.springer.com/chapter/10.1007/978-3-319-70111-0_5}, doi = {https://doi.org/10.1007/978-3-319-70111-0_5}, isbn = {978-3-319-70110-3}, year = {2017}, date = {2017-11-07}, booktitle = {Proceedings of the Joint Conference on Serious Games}, journal = {Joint International Conference on Serious Games 2017}, volume = {10622}, pages = {44-59}, publisher = {Springer, Cham}, address = {chame}, abstract = {Cities are increasingly making accommodations for increasing bicycle use as one of the smart city strategies on mobility planning. Our study addresses the use of mobile applications (apps) to incentivize the increased use of cycling for commuting to work/study, we conducted a survey to identify trends and gaps in smart mobility research, especially on urban cycling promotion through mobile devices and games supported by geospatial analysis. The analysis of 140 publications, provided insights from the smart mobility concept like the constant support of mobile devices and location-based services on this research field as well as a strong bias towards experiments and a few theoretical reviews, the frequent use of intrinsic motivation when designing games, and customised platforms for experimenting instead of commercial applications. Finally, the lack of integration between game narratives and the capabilities of geospatial analysis is considered the biggest research challenge for game designers and smart city advocates.}, keywords = {}, pubstate = {published}, tppubtype = {conference} } Cities are increasingly making accommodations for increasing bicycle use as one of the smart city strategies on mobility planning. Our study addresses the use of mobile applications (apps) to incentivize the increased use of cycling for commuting to work/study, we conducted a survey to identify trends and gaps in smart mobility research, especially on urban cycling promotion through mobile devices and games supported by geospatial analysis. The analysis of 140 publications, provided insights from the smart mobility concept like the constant support of mobile devices and location-based services on this research field as well as a strong bias towards experiments and a few theoretical reviews, the frequent use of intrinsic motivation when designing games, and customised platforms for experimenting instead of commercial applications. Finally, the lack of integration between game narratives and the capabilities of geospatial analysis is considered the biggest research challenge for game designers and smart city advocates. |
Portela, Manuel; Granell-Canut, Carlos A new friend in our Smartphone? Observing Interactions with Chatbots in the search of emotional engagement Inproceedings In: Proceedings of 18th edition of the International Conference promoted by the Spanish Human Computer Interaction Association (Interaccion’17). Quintana roo, Mexico, 1-3 Sep 2017. , ACM, 2017, ISBN: 978-1-4503-5229-1. @inproceedings{Portela2017b, title = {A new friend in our Smartphone? Observing Interactions with Chatbots in the search of emotional engagement}, author = {Manuel Portela and Carlos Granell-Canut}, doi = {https://doi.org/10.1145/3123818.3123826}, isbn = {978-1-4503-5229-1}, year = {2017}, date = {2017-10-31}, booktitle = {Proceedings of 18th edition of the International Conference promoted by the Spanish Human Computer Interaction Association (Interaccion’17). Quintana roo, Mexico, 1-3 Sep 2017. }, publisher = {ACM}, abstract = {We present the findings of a quantitative and qualitative empirical research to understand the possibilities of engagement and affection in the use of conversational agents (chatbots). Based on an experiment with 13 participants, we explored on one hand the correlation between the user expectation, user experience and intended use and, on the other, whether users feel keen and engaged in having a personal, empathic relation with an intelligent system like chatbots. We used psychological questionnaires to semi-structured interviews for disentangle the meaning of the interaction. In particular, the personal psychological background of participants was found critical while the experience itself allowed them to imagine new possible relations with chatbots. Our results show some insights on how people understand and empathize with future interactions with conversational agents and other non-visual interfaces}, keywords = {}, pubstate = {published}, tppubtype = {inproceedings} } We present the findings of a quantitative and qualitative empirical research to understand the possibilities of engagement and affection in the use of conversational agents (chatbots). Based on an experiment with 13 participants, we explored on one hand the correlation between the user expectation, user experience and intended use and, on the other, whether users feel keen and engaged in having a personal, empathic relation with an intelligent system like chatbots. We used psychological questionnaires to semi-structured interviews for disentangle the meaning of the interaction. In particular, the personal psychological background of participants was found critical while the experience itself allowed them to imagine new possible relations with chatbots. Our results show some insights on how people understand and empathize with future interactions with conversational agents and other non-visual interfaces |
Technical contact: Sergi Trilles (strilles@uji.es)
IP: Joaquín Huerta (huerta@uji.es)
Website: http://geo-c.eu/